- Panzer General II
- Table of Contents
- Gameplay
- Walkthrough
Table of Contents
Gameplay
- Controls
Walkthrough
- Blitzkrieg
- Defending the Reich
- Crusade in the West
- Crusade in the West
- Onward to Berlin
Appendices
- Leaders
- Armies
- Unit Types
In Panzer General II, Leaders are special abilities granted to experienced units. Any unit has a small chance of receiving a leader when it's experience level increases. Two abilities are given per leader, one according to the unit type and one random.
Leaders[edit | edit source]
Name | Unit class | Description |
---|---|---|
Air Defense | Mechanized Veteran | A self-propelled Air Defense unit may move and fire in the same turn. |
Anti-Tank | Tank Killer | An Anti-Tank unit will not receive a penalty for movement into combat . |
Artillery | Marksman | The artillery unit’s attack range is increased by one hex. |
Fighter | Skilled Interceptor | The unit can intercept multiple enemy fighters in the defensive phase. |
Infantry | Tenacious Defense | The infantry unit’s ground defense factor is increased by 4. |
Reconnaissance | Elite Recon Veteran | The recon unit’s spotting range is increased by two hexes. |
Tactical Bomber | Skilled Assault | The bomber cannot be surprised ("out of the sun") while moving. |
Tank | Aggressive Maneuver | The tank’s movement factor is increased by 1. |
Name | Description |
---|---|
Aggressive Attack | Each of the unit’s attack values is increased by 2. |
Aggressive Maneuver | The unit’s movement factor is increased by 1. |
All Weather Combat | The air unit is not affected by weather conditions. Note: This can only be awarded air units. |
Alpine Training | When moving the unit treats forest and mountain hexes as clear terrain. Note: Some units like e.g. german "Jaeger" infantry have this inherrent. |
Battlefield Intelligence | The unit cannot be surprised. |
Bridging | When moving the unit treats passable river hexes as rough terrain. |
Combat Support | The unit provides both Resilience and Skilled Ground Attack abilities to all adjoining units during combat phases. Will aid inflicting losses and save from loses by 2 to 3 points each battle. Note: According to ingame tests, it seems that this works differently than stated in the readme.txt. Instead, working seems that Ground Units adjacent to Ground Units with Combat Support get for combat their expericne related bonuses calculated including the experience bars from the Combat Support unit. E.g., if fighting unit has 2 Experience Bars and Combat Support unit adjacent has 4 Experience Bars, the unit will fight like it would have 6 bars. For air units, it is the same, only that the Combat support unit has to be air unit as well. |
Determined Defense | Each of the unit’s defense factors is increased by 2. |
Devastating Fire | The unit may fire twice in a turn. Note: First shot is consuming the bonus (for this turn) but does not count as an attack otherwise - i.e. if the unit did not move, it can resupply after firing once! |
Ferocious Defense | The unit’s entrenchment cannot be ignored by enemy units. |
Fire Discipline | The unit will expend only one-half of an ammunition point each time it attacks. |
First Strike | The unit will fire first against an enemy unit if it wins the initiative in a combat round. |
Forest Camouflage | If in a forest hex the unit cannot be spotted by enemy units unless they move adjacent to it. |
Infiltration Tactics | The unit ignores enemy unit entrenchment when calculating combat results. |
Influence | Allows the unit to upgrade to better equipment at reduced prestige point cost. |
Liberator | You receive double the normal number of prestige points for all objective and victory hexes captured by the unit. |
Overwatch | The unit will fire at any enemy unit that moves within its range. The enemy unit is automatically surprised, allowing your unit to fire first and at the enemy’s close assault, rather than its ground defense, factor. |
Overwhelming Attack | When attacking the unit will have an indeterminate number of the suppression points it would otherwise inflict converted to kills. |
Reconnaissance Movement | The unit is permitted phased movement, just like reconnaissance units. |
Resilience | The unit will suffer 1 to 3 fewer step casualties than normal units when attacked. |
Shock Tactics | Any suppression which the unit inflicts on an enemy unit will last the entire player’s turn, not just the specific combat round. |
Skilled Ground Attack | The unit will inflict 1 to 3 more step casualties than normal units when attacking. |
Skilled Reconnaissance | The unit’s spotting range is increased by one hex. |
Street Fighter | The unit ignores an enemy unit’s city entrenchment when calculating combat results. |
Superior Maneuver | The unit may bypass enemy units’ zones of control. |
Leader Restrictions by Unit Class[edit | edit source]
Leader | Infantry | Tank | Anti-Tank | Recon | Artillery | Air Defense | Fighter | Bomber |
---|---|---|---|---|---|---|---|---|
Aggressive Attack | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Aggressive Maneuver | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
All Weather Combat | No | No | No | No | No | No | Yes | Yes |
Alpine Training | Yes | No | No | No | No | No | No | No |
Battlefield Intelligence | Yes | Yes | Yes | Yes | Yes | No | Yes | No |
Bridging | Yes | Yes | Yes | Yes | Yes | Yes | No | No |
Combat Support | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Determined Defense | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Devastating Fire | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Ferocious Defense | Yes | No | Yes | No | No | Yes | No | No |
Fire Discipline | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
First Strike | Yes | Yes | Yes | Yes | No | No | Yes | Yes |
Forest Camouflage | No | No | No | No | No | No | No | No |
Infiltration Tactics | Yes | Yes | Yes | Yes | Yes | Yes | No | No |
Fire Discipline | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Liberator | Yes | Yes | Yes | Yes | No | No | No | No |
Overwatch | Unknown | Yes | Yes | Yes | Yes | Yes | Unknown | Unknown |
Notes[edit | edit source]
- Because some cross-over occurs between assigned and random abilities, it is possible for a unit to have two of the same ability. The bonuses will be added together.
- A unit with overwatch may only fire on the first enemy unit to move into range. Any subsequent units will be treated normally.
- Although Forest Camouflage is included in the readme file and the game itself, no unit type can receive it. Another leader, Extended Front, is included in the game code, but has no assigned ability and is not described in the readme.
Go to top
- Panzer General II
- Leaders
- Panzer General II
Table of Contents
Gameplay
- Controls
Walkthrough
- Blitzkrieg
- Defending the Reich
- Crusade in the West
- Crusade in the West
- Onward to Berlin
Appendices
- Leaders
- Armies
- Unit Types
Retrieved from ""